How it works
A clock face is drawn and five digital times sit below it, one of them right. There are five levels of precision — o'clock, half past, the quarter hours, every five minutes, and any minute at all — so the same game suits a child meeting the hour hand for the first time and one reading twenty-three minutes past. The hour hand moves between the numbers as it really does, which is the part a drawing usually gets wrong: at twenty to four it is most of the way from three to four, not sitting on the four. The wrong answers are the mistakes children actually make — the two hands read the wrong way round, the minute hand's number taken as the minutes, the hour it has passed rather than the one it is heading for — and a wrong pick says which mistake it was rather than only saying no. The minute numbers can be hidden once counting in fives is secure, and the digital clock can be set to 12 or 24 hours.
Practises
- Reading an analogue clock
- Counting in fives
- Hours and minutes
Suited to
Classes 1–4
.